Dark Elf, Erudite, Gnome, High Elf, Human
Wizards are limited to cloth armor
The Wizard is the ultimate dealers of magical damage. They have the strongest direct damage spells in the game. While other classes may do more damage over an entire evening, nobody can do damage faster than a Wizard. In addition to this raw power, a wizard can use his magics to teleport himself and others all over the world. As a robed caster, a Wizard can only use daggers and staves as weapons.
With their raw direct damage power, a Wizard is able to kill an enemy quickly. They have a wide array of "root" spells which can slow down or stop an enemy in his tracks, allowing the Wizard to blast it from afar. Their teleportation and evacuation spells allow Wizards to quickly journey the world in search of adventure.
Like all robed casters, a Wizard is fragile, and cannot withstand a direct attack for too long. Unfortunately, a Wizard quickly discovers that causing incredible amounts of damage will result in a swift and deadly response from the enemy, and must limit the use of his power when necessary.
In a group, your role will be to stay in the rear and cast damage spells without running out of mana too quickly or angering the enemy so much it runs over to you. In an emergency, a Wizard can unload all of his spells on an enemy, resulting in a quick victory, but requiring a Wizard to rest for the next several battles. If the group faces a enemy it cannot defeat, a Wizard must cast their evacuation spells while the melee characters attempt to hold off the enemy just long enough for the Wizard's spell to whisk them to safety.
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