EQmac logo
News
News home
Weekly Archive
Search News
RSS Feed Info

Boards
Forum Home
Everquest
Help
Screenshots
Guild Chat
EQMac.com

Guides
Choosing a Class
Grouping Guide
Soloing Guide
Custom UI Guide
EQ Etiquette

Classes
Bard
Beastlord
Cleric
Druid
Enchanter
Magician
Monk
Necromancer
Paladin
Ranger
Rogue
Shadow Knight
Shaman
Warrior
Wizard

Links
Everquest Live
Mobhunter
Allakhazam's
Casters Realm
EnchanterClear.gif

Enchanter Class

Races

Dark Elf, Erudite, Gnome, High Elf, Human

Armor

Enchanters are limited to cloth armor

Hitpoints

Low

Primary Statistics

INT, CHA

Summary Description

The Enchanter is a class dedicated to mind control and enchantment. An Enchanter can cause her enemies to freeze in their tracks, forget their friends, and run away in fear. An Enchanter can slow the attacks of her enemies and speed the attacks of her friends. An Enchanter can charm some of the most powerful creatures to serve her for a time.

Strengths

The Enchanter is unmatched at the ability to handle attacks by large groups of creatures. A well discplined group can fight five enemies as easily as they fight one with a skilled enchanter. A charmed monster is more powerful than any player in the game, but at some risk to the safety of the Enchanter.

Weaknesses

By herself, an Enchanter can produce very little damage. Her weak sword pet is uncontrollable and unpredictable.

Group Role

An Enchanter can shine in a group more than almost any other class. Your ability to control crowds will make you a valuable member of any dungeon exploring group. Your melee companions will love you for your haste spells, and your caster companions will love you for the increased mana regeneration you bring. If you are prepared for the risks, charming an enemy will make you a force to be reckoned with.

Other sites

Enchanter Forums

cover

Everquest for OSX

Purchase Everquest for OSX From amazon.com

cover

Everquest Atlas

Purchase the Everquest Atlas from amazon.com