Half Elf, Halfling, Human, Wood Elf
Druids can only wear cloth or leather armor types
The Druid is a priest of nature, with an array of spells to combat his enemies. The Druid is arguably one of the most versatile classes in the game, with a wide variety of spells that allows a Druid to fulfill multiple roles within a group. The Druid is one of only two classes that can teleport themselves and others to locations all over the world.
A Druid's strength is his huge variety of spells. A Druid can heal as well as a shaman, has direct damage spells that rival those of a Magician, can enhance his teammates almost as well as a Cleric, and can turn himself into a wolf to better hunt his enemies. Their teleportation and evacuation spells allow Druids to quickly journey the world in search of adventure.
A Druid's weakness is his lack of specialization. A Druid cannot heal as well as a Cleric, cannot do as much magical damage as a Wizard, and therefore cannot provide the same level of support as other classes. A Druid can never be the best at any one thing.
As a Druid, you will play a different way in almost any group you join. You may be the only healer in your group, or perhaps you will be in charge of providing magical damage support from the rear. As a Druid, you will be expected to fill in for other group members at any time. Is the Magician out of mana? You will use your damage spells. Is the Cleric under attack? You will need to step in and help to heal the Warrior. If the group faces a enemy it cannot defeat, a Druid must cast their succor spells while the melee characters attempt to hold of the enemy just long enough for the Druid's spell to wisk them to safety.
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