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PostPosted: Wed Apr 25, 2012 4:48 am 
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erm, don't arrows not hit people standing in corners with AK's collision engine?

food for thought!

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PostPosted: Wed Apr 25, 2012 4:51 am 
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:wink:

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PostPosted: Wed Apr 25, 2012 4:56 am 
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good point! plenty of places to block line-of-sight there, though :)

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PostPosted: Wed Apr 25, 2012 5:19 am 
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Chances are when it's down to the last few people, the GM will confine people to the middle.

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PostPosted: Wed Apr 25, 2012 6:32 am 
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Can someone explain why they feel bards are in the running? Remember resists will be very high, so AOE kiting will only kill the pre-VT crowd.

As a caster, the only way this event is truly interesting for me is if a resist-reduction modifier were to be applied by the GMs capping everyone's resist at some reasonable value to give the casters a remote chance of landing something. As that's not going to happen, anyone expecting to win through spells is screwed (except for wizard lure).

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PostPosted: Wed Apr 25, 2012 6:44 am 
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jplflyer wrote:
bards are in the running



I think that says it all, right? You could probably just run around and take only minimal damage until most everyone else is killed. No reason to even begin fighting until the only people remaining are low on health and hurting for mana. I don't know if a bard would then win - honestly, I don't know or particularly care who will win - but they should be pretty healthy when that time comes.


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PostPosted: Wed Apr 25, 2012 6:47 am 
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Don't lifetaps have a ridiculously high negative MR check? I could be wrong but that may work decently well also.


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PostPosted: Wed Apr 25, 2012 6:57 am 
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Casters will be perma stunned by bards, or they will just constantly be out of range.

LOL@melees trying to kill one.

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PostPosted: Wed Apr 25, 2012 7:00 am 
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There's a reason why the best PVPers on SZ were bards.

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PostPosted: Wed Apr 25, 2012 7:13 am 
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Selos + Psalm of Veeshan make a bard pretty much immune to melee and spell damage. Druids can sometimes land their -200 MR DoTs on 'em, wizards might have a chance with lures, and rangers can plink 'em with arrows (depending on line of sight, z-axis positioning, etc), but beyond that bards are pretty hard to sink your teeth into.

Combine that with the ability to regen 100+ hp per tick and crank out 150+ DPS in DoT damage (quite hard to resist), stack 60+ damage shield, mez you, drain all your mana, and melee in a pinch, and bards are pretty fierce. I think a bard's only real competition is an SK with their AA HT up, or another bard.

That mostly applies to single PvP, of course. Things are different in a 100 person melee, heh.

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PostPosted: Wed Apr 25, 2012 7:16 am 
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Thesit wrote:
Don't lifetaps have a ridiculously high negative MR check? I could be wrong but that may work decently well also.


With 400 MR I resist almost all necro/SK lifetaps. Any bard with a BoT drum can hit 400 MR pretty easily, I imagine.

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PostPosted: Wed Apr 25, 2012 7:29 am 
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Ahh, fair enough. So when a bard wins do they write a ballad about themselves?


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PostPosted: Wed Apr 25, 2012 8:16 am 
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I love PvP, even if I suck at the melee side of it! It's so different from the PvE game, and requires so much flexibility and outside-the-box thinking.

On thinking it over, I tend to agree that the winner is likely to be a knight or other melee of some kind. Mostly because whenever these events happened on Bristlebane, everyone ended up confined to the platform and AE-snared by the GMs after a while. That's the end for bards.

I disagree that casters are crippled by the fact that resistible spells (save a few with huge negative resist checks) are pretty much out against VT-geared toons. An enchanter probably won't win a huge free-for-all melee, but can beat a well-geared knight (if SK harmtouch is down) more often than not without using any resistible spells.

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PostPosted: Wed Apr 25, 2012 10:21 am 
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If it's a true FFA from the get-go, yeah, I'd see Bards winning, or maybe a Pally if all the Bards get knocked out early in the chaos. It's all about survivability. If we see lots of guild collusion, I think it'll be mostly about who can protect their clerics and wizards from the chaos. CH, Lures, and the occasional well-placed Manaburns and BDAs will own if you can keep those classes protected with a team that's busy distracting everyone else nearby.

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PostPosted: Wed Apr 25, 2012 10:24 am 
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Syc wrote:
Would be awesome if we could loot dead people. I'd gang rape Cabot.


:!: /hides

I suck at PvP anyways, but I'll come have fun if I make it online in time.

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