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PostPosted: Mon Nov 23, 2009 10:15 am 
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Development stuffs in this thread: viewtopic.php?f=5&t=8726&p=103538
Please post any comments, questions, or suggestions on how to improve it there.

Download here: http://gnum.us/eq/velious.zip

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* * *

Here's a version with percentages and a little more information, for those that prefer it!

Download here: http://gnum.us/eq/velperc.zip

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Last edited by Crackuh on Mon Nov 30, 2009 1:27 pm, edited 8 times in total.

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PostPosted: Mon Nov 23, 2009 8:41 pm 
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Awesome! Kudos! I love the spell icons - really takes me back. I'm definitely going to be using this for a while.

(What I wouldn't give to have a replica of the original, horrible/wonderful UI...)

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PostPosted: Tue Nov 24, 2009 12:06 am 
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Great work. You probably don't want to clutter it up but I think it would be useful to show some % information.

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PostPosted: Tue Nov 24, 2009 12:22 am 
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Thanks, yeah. I intentionally took out the % information. There's plenty of UIs available for that, I figure, and I'm just trying to recreate the Velious UI as close as possible to how it was. In the future, if there's a demand for it, I can release another similar version with some % info in place.

Updated a bit... the latest download is available from the link in the first post.

Cleaned up the spell gem graphics a bit in photoshop.
Changed the borders on the spell icons in the spellbook thanks to the help and suggestions in the dev thread.
Tweaked the way containers/bags looked a bit when they're opened.
Fixed hotbutton window.
Some window resizing changes from the screenshot in the first post (pet window, inventory, hotbutton, etc).
Bunch of other random little fixes.
I'm still open to suggestions on how to improve this in the other thread!


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PostPosted: Wed Nov 25, 2009 12:45 am 
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I took the UI for a stroll through Shar Vahl, which is usually horrible for lag. It was pretty smooth moving through (even with lev) and I liked it. Old school spell gems/icons take some getting used to and are confusing at the moment.

I'd still really like % information!

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PostPosted: Wed Nov 25, 2009 12:51 am 
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Okay, I'll see about releasing another version with % information as soon as I finish up some stuff in the dev thread. That part in itself should be pretty painless.


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PostPosted: Wed Nov 25, 2009 8:46 am 
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Update!

Fixed Weight Allowance clipping in the Inventory Window
UI no longer loads with annoying XML errors! 100% error free clean load now.
Did a massive overhaul on the gems/spellbook icons for accuracy and cleaned up some of the graphics even more.
Other little fixes.

Latest screenshot and download in the first post.


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PostPosted: Wed Nov 25, 2009 9:09 am 
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Rolled out a different version with percentages per request!


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PostPosted: Mon Nov 30, 2009 7:18 am 
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Updated!

Various window resizings.
Changed hotkeys texture to make it much easier to read.
Corrections in the classic accuracy of spell icons/gems for the Kunark/Velious era.
Tons of other little fixes.

Edit: Putting new screenshots in the first post and updating the download link there.


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PostPosted: Mon Nov 30, 2009 7:27 am 
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Would just like to pop in and say thanks for working on this, it's seen lengthly use on my interface :)

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PostPosted: Mon Nov 30, 2009 1:27 pm 
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Awesome. Glad to hear it's getting good use!

Another update to the Velious Percentage release:
Added more inv access in the HotButton window.
Added XP/AA information to Player Window.
Some font/window resizings for Pet, Player, Group, Target, etc.
Moved cast timer into the Target window to make life easier for healers.

Per usual, download and updated screenshots in the first post.


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PostPosted: Tue Jan 12, 2010 8:29 am 
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great ui, thanks!


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PostPosted: Thu Feb 11, 2010 9:50 pm 
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As soon as I joined EQMac I installed this UI and I don't think I'll be changing anytime in the foreseeable future - thanks very much :)

P.S I prefer the UI without the extra % info ;)

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PostPosted: Fri Feb 12, 2010 7:59 pm 
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This is great!

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PostPosted: Wed May 19, 2010 11:25 am 
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Awesome! Completely awesome... It gives me goose bumps just seeing this wonderful classic interface before they messed it all up ;)

Thank you,

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