CUSTOMISING THE HOT BUTTON WINDOW
The layout of the Hot Button Window allows for key information and items to be accessed from one place without taking up too much screen room. One nice benefit of the Hot Button window is the TWELVE customisable QuickClick buttons. You can put any equipped items on them as well as items in the main inventory slots such as bags.
By default, they are mapped to Primary, Secondary, Ranged and ammo slots and the eight main inventory slots in order but they could just as easily be set to hold a bridle, clickable rings/bracers or spare weapons. Here is how to set this up for YOUR gear!
First off, decide what items you want to have quick access to. Get a piece of paper and write down the 12 items that you want easy access to. When you have done this, refer to the QuickClick diagram below to assign a numbered location to where you want these items to appear on your Hot Button window.
Code:
-----------
| 1 | 2 |
-----------
| 3 | 4 |
-----------
| 5 | 6 |
-----------
| 7 | 8 |
-----------
| 9 | 10 |
-----------
| 11 | 12 |
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Now that you have assigned each of your item selections to a spot in the Hot Button window, you need to refer to the next table and find the Background Image and EQType ID Number that correspond to your selections.
Code:
<Item Slot> <Background> <EQType>
*********************************************************************
Left Ear Slot------------------A_InvEar------------------------1
Head Slot----------------------A_InvHead-----------------------2
Face Slot----------------------A_InvFace-----------------------3
Right Ear Slot-----------------A_InvEar------------------------4
Neck Slot----------------------A_InvNeck-----------------------5
Shoulder Slot------------------A_InvShoulders------------------6
Arms Slot----------------------A_InvArms-----------------------7
Back Slot----------------------A_InvAboutBody------------------8
Left Wrist Slot----------------A_InvWrist----------------------9
Right Wrist Slot---------------A_InvWrist----------------------10
Range Slot---------------------A_InvRange----------------------11
Hands Slot---------------------A_InvHands----------------------12
Primary Slot-------------------A_InvPrimary--------------------13
Secondary Slot-----------------A_InvSecondary------------------14
Left Finger Slot---------------A_InvRing-----------------------15
Right Finger Slot--------------A_InvRing-----------------------16
Chest Slot---------------------A_InvChest----------------------17
Legs Slot----------------------A_InvLegs-----------------------18
Feet Slot----------------------A_InvFeet-----------------------19
Waist Slot---------------------A_InvWaist----------------------20
Ammo Slot----------------------A_InvAmmo-----------------------21
Main Inventory Slot 1----------A_RecessedBox-------------------22
Main Inventory Slot 2----------A_RecessedBox-------------------23
Main Inventory Slot 3----------A_RecessedBox-------------------24
Main Inventory Slot 4----------A_RecessedBox-------------------25
Main Inventory Slot 5----------A_RecessedBox-------------------26
Main Inventory Slot 6----------A_RecessedBox-------------------27
Main Inventory Slot 7----------A_RecessedBox-------------------28
Main Inventory Slot 8----------A_RecessedBox-------------------29
**********************************************************************
Now you should have the customised item list you wrote down, with an assigned QuickClick numbered location along with a background image name and an EQType ID number on a piece of paper in front of you. Its time to open up the "poweroftwo" folder and locate the file called EQUI_HotButtonWnd.xml. This file opens up with any standard text editor such as TextEdit, Dashcode, Pages, Open Office and so on. The twelve customisable slots are at the very top of the file and flagged to be extremely easy to locate and read. The two lines of XML code in between the two flags that say "****THIS IS WHAT YOU EDIT****" are where you change the existing <Background> and <EQType> info to the list you have in front of you.
EXAMPLE :
If I want the top left slot to show my Cloak rather than a bag, I change THIS...
Code:
<!-- ************************************** QuickClick 1 (Top Row Left) *************************************** -->
<InvSlot item = "HB_Quick1">
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>2</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<!-- ******** THIS IS WHAT YOU EDIT ******** -->
<Background>A_RecessedBox</Background>
<EQType>22</EQType>
<!-- ******** THIS IS WHAT YOU EDIT ******** -->
</InvSlot>
to THIS...
Code:
<!-- ************************************** QuickClick 1 (Top Row Left) *************************************** -->
<InvSlot item = "HB_Quick1">
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>2</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<!-- ******** THIS IS WHAT YOU EDIT ******** -->
<Background>A_InvAboutBody</Background>
<EQType>8</EQType>
<!-- ******** THIS IS WHAT YOU EDIT ******** -->
</InvSlot>