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 Post subject: Inner Acrylia
PostPosted: Thu Jul 21, 2011 3:59 am 
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Alrighty then. While we are not expecting to stop running the grimling war, this thread is about Inner Acrylia. Over the next while I will try to get some more detailed information here.

First of all, we have been able to successfully drag corpses into Inner Acrylia and rez them there. This means that while we still intend to key as many as would like to get a key, we don't actually have to wait for a raid force to get keyed to get inside.

Second, there is some indication that we will need a second key to get to the end boss (Khati Sha - or whatever name he goes by on Al'Kabor. That is, we have the quest related text indicating this is the case and a locker door preventing us from getting into the inward parts of the castle.

Finally, as we get people keyed, and recognizing that this was a multi-guild effort, there will be an effort made to get the dates out here in public for actual raids in Inner AC, and I am respectfully requesting that those with keys please do not get private runs into Inner AC until we have as a server completed the content at least once. These rings will be of varying difficulty, they may be buggy, but there may also be some treasures waiting to be discovered.

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1. Entrance
2. Deathrbinger's Chamber
3. Lake
4. Burrower Chamber
5. Corpseraiser Gilgaplank
6. Possessor Gooplart
7. Cadaverists' Quarters
8. Ring of Fire
9. Chamber of the Possessed
10. Stairs up to the false door
11. More stairs
12. Gemstone Chamber
13. Place of Sacrifice
14. Lava Pool
15. High Priest's Quarters
16. Platform
17. Holding Cells
18. Lower Corridors
19. Archmage Ring
20. Ring of Slaughter
21. Captive Pens
22. Central Gallery
23. Living Quarters
24. Undead Guardians
25. Throne of Bone
26. Chamber of the Wards
27. Lava Room
28. Freezing Pond
29. Takashi's Chambers


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 Post subject: Re: Inner Acrylia
PostPosted: Thu Jul 21, 2011 8:30 pm 
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cromis wrote:
Khati Sha - or whatever name he goes by on Al'Kabor


I think, and that map seems to indicate, that his name is Takashi which = Khati Sha but jumbled (or twisted if you will). I think they decided the pun was too much on the revamp.

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 Post subject: Re: Inner Acrylia
PostPosted: Sun Jul 24, 2011 9:21 pm 
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Location: Norrath
I think it is actually spelled Tashakhi. This screenshot is from live PC October 2002 (close to our server date, right?).

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photo credit: myself

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 Post subject: Re: Inner Acrylia
PostPosted: Sun Jul 24, 2011 9:32 pm 
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I don't remember much else about the place or anything else to any great extent. It was such a long while ago and didn't spend too much time in there. I know I froze to death at one point.. =p


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 Post subject: Re: Inner Acrylia
PostPosted: Mon Jul 25, 2011 4:13 am 
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While doing Miztig's HP/Soulstealer event this last Sunday, I was looking thru walls and saw that very same model off in the distance!

I know, it doesn't help anyone, but thought it was fun to peek thru it and see the model!

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 Post subject: Re: Inner Acrylia
PostPosted: Mon Jul 25, 2011 7:33 am 
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THanks so much for the map and legend. That is a real help.

I'm looking forward to these joint raids and exploring new content as a collaborative server effort. My General's Box is very close to completion (thanks, Pathfinders!) and I'm sort of wanting to get a key for my roque as well so I can help in that way too.

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 Post subject: Re: Inner Acrylia
PostPosted: Thu Jul 28, 2011 1:38 am 
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cromis wrote:

First of all, we have been able to successfully drag corpses into Inner Acrylia and rez them there. This means that while we still intend to key as many as would like to get a key, we don't actually have to wait for a raid force to get keyed to get inside.



Sure smells like an exploit to me.


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 Post subject: Re: Inner Acrylia
PostPosted: Thu Jul 28, 2011 3:09 am 
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The alternative is to key EVERY last peep that wants in there with a key. NOT EASY. As is, I read that horizontal rezzing isn't an exploit. We still needed to key at least a minimum of ONE toon to get in that place. As is we have 3 with mine (the 4th) very close to being completed.

It'll be open and we'll try to get everyone that wants to be at that raid in. Keep in mind that you must die at least once and have your corpse drug, then be rezzed in. Furthermore, for most of the events you can't show up late to as a warder pops. (I don't want to try dragging peeps in like at the last Ring of Fire open raid as many suggested to me in tells that it bugged the raid post then, and appeared to cause it to reset.)

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 Post subject: Re: Inner Acrylia
PostPosted: Thu Jul 28, 2011 12:41 pm 
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Just calling it as I see it. Rezzing through a wall to effectively skip content sounds like an exploit, especially where a rigorous key quest is involved. However, I personally don't have a problem with it because I always thought it was retarded that every raid member was required to do the key quest and the war in grimling to obtain access.


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 Post subject: Re: Inner Acrylia
PostPosted: Thu Jul 28, 2011 2:02 pm 
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Reksar wrote:
Just calling it as I see it. Rezzing through a wall to effectively skip content sounds like an exploit, especially where a rigorous key quest is involved. However, I personally don't have a problem with it because I always thought it was retarded that every raid member was required to do the key quest and the war in grimling to obtain access.


I see your point Reksar but going forward I wonder whether it makes sense to start a rant thread about it if it really troubles you. This thread is more about discussing progression in AC.

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 Post subject: Re: Inner Acrylia
PostPosted: Thu Jul 28, 2011 3:29 pm 
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I thought I was pretty clear that I didn't care if an exploit was used or not =) I was just pointing out the fact that it can be viewed that way. Further, as a public event, it may not be the wisest course to pursue.


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 Post subject: Re: Inner Acrylia
PostPosted: Fri Jul 29, 2011 6:27 am 
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Yes and no.

If we had managed to somehow get a corpse into Inner AC without successfully doing the Grimling War, then yeah, we'd be skipping content/using an exploit/bug to get the initial corpse in. If you want to say that anyone that didn't participate in the 2 successful Grimling raids is skipping content for them, then sure. If you want to say that the other 50 or so different peeps that were at the two successful raids are skipping content, na I won't buy it myself. (How many times do you need to key for Saryn/Aerin'Dar...? Just the once.)

Since we actually got at least one peep keyed, then you can say we have some right to the zone. If the designers didn't want to allow this, all they'd have to do is move the wall over by about 10 feet and that'd be it. (Maybe 30 feet including SoS rogues, which Rysia coincidentally was the first peep successfully keyed.) The fact that there are three corpses on the ground right near where you drag suggests that corpse dragging wasn't unintended.

That said, unless you're doing PoP or going through the game like Vintage is then it can be said in some sense that you're skipping content as you're moving through that content with greater levels, spells and AAs as it was originally designed for. Personally I'm fine with it as when I joined Destiny/the server, 80 to 90% of peeps never played EQ before at that time and were usually weirded out by why some quests in some zones SUCKED, yet rocked in other zones. Most of us were newbs back then and we just jumped both feet in to what we thought was a fully designed game and found out later that there were separate expansions.

However, If everyone was keyed, then it'd be FAR faster then having die in a certain spot, consenting a peep and being dragged and rezzed through or necro summoned through (there is no CotH in AC).

In any case, these raids mostly likely won't be done more than 6 times a year as an open raid. Furthermore, we still have to do at least one more major keying raid. It'd rock if you showed up to it, so you don't skip that content although I'd love to see you in Inner AC too whether you participate in the Grimling War or not.

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 Post subject: Re: Inner Acrylia
PostPosted: Fri Jul 29, 2011 9:17 am 
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Gnost,

Don't take it the wrong way, I like you and I'm all for opening up inner AC and your efforts to achieve this for the server are well respected by myself and likely many others. I'm rooting for you guys to clear it all, but my RL schedule has me preoccupied this summer. Internship to hire is infinitely more important than EQ currently.


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 Post subject: Re: Inner Acrylia
PostPosted: Fri Jul 29, 2011 9:21 am 
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Joined: Thu Jan 19, 2006 7:59 am
Posts: 210
Whether is an exploit or not? I tend to think that at the worst its in a gray area. I think that I would tend to agree more that it was an issue if it was an instance where a shrouded rogue was required (suggesting that we succeed only because of mechanics created by a different content tier) or if we were using this as a way of exploiting geometry to achieve an objective that otherwise could not be reached. There isn't much difference between this and say, placing a necro-bot on one of the later islands in Plane of Sky. Content is avoided in both cases - but in both cases, the content had been completed (dragging is preferred to summoning corpses because, of course, its a lot cheaper). At any rate, given that the drops are not as good as much of VT or higher tier PoP, its not a huge deal there either. I think that unless we took the route of making this a guild thing (which I would rather not do), dragging is an easy way to get even casual players on EQMac into some relatively unique raiding content. There aren't trash mobs in Inner AC, its only raid events, so I think its well justified.


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 Post subject: Re: Inner Acrylia
PostPosted: Fri Jul 29, 2011 2:59 pm 
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I actually agreed with Reksar, but that explanation makes sense. I didn't realize that a) the warder despawns when using a key and b) you could use you a necro to summon corpses to Inner Acrylia. If those are both true, then it would stand to reason that it may be more akin to Xegony's isle than the Emp chamber.

That being said, I hope we still continue some Grimling wars. I just need to walk the cat to complete my box, and I'm sure there are plenty of melee characters out there that want an uber haste weapon. I also know there is a kitty shaman in our guild who is pretty far in to the ft5 cloak quest.

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