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PostPosted: Fri Dec 16, 2011 5:03 pm 
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Also increased the clip plane from 400 to 600.

Let me know if there are any issues.

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PostPosted: Sat Dec 17, 2011 8:38 am 
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Nice! Has anyone killed a Pit named yet? I bet their drop rates are much improved... ornate silk gloves or plate boots, anyone? :D

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PostPosted: Sat Dec 17, 2011 11:41 pm 
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Excellent! It pleases me so much to see that you have fixed our bugged clip plane in Tactics as well. I hope you will look to implement that fix in the other PoP zones in which the Far Clip Plane was artificially hampered and doesn't move beyond 25% visibility (especially the Elementals). Being able to see what was originally intended is not only visually pleasing with this rock solid client, but one of my long-standing pet peeve differences between the Mac and PC clients.

Just to give anyone else an idea of what I am talking about, you didn't used to be able to see Rallos Zek up on his ledge standing above the pit in Tactics, and you didn't used to be able to see the entirety of the pit when you were down inside. Now everything is visible in all its splendor. Zone in and take a look!

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PostPosted: Sun Dec 18, 2011 2:12 am 
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Hello Hobart,

I XPed in the pit today for around an hour, then killed VZ. I have bad tidings to report - the zone is essentially entirely fucked. Specifically,
1) Upon moving, turning, or stopping, all mobs/pets throughout the zone will ghost in that direction. A.K.A. the same bugged crap that happens at the Plane of Sky Spiroc isle.
2) Pathing appears okay, but mobs are way more "warpy" than before, sometimes warping on top of you for no reason. No, I'm not exaggerating here - sometimes mobs warp on top of you for literally no reason from elsewhere in the zone.
3) The client does not appear to be getting mob positioning data correctly, so basically the same thing as #1, but more to the point, my 3 instances of EQ all showed mobs in different positions at the same time. Pretty frustrating, as I didn't know which was the real data and which was the fake data.

I'm not sure if this is something you can fix or tweak without reverting to the old data, but please do something as soon as possible, because this zone is an absolute nightmare in its current incarnation and near unplayable.


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PostPosted: Sun Dec 18, 2011 3:01 am 
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I had issues when trying to take out the stampeding piglet; the mobs warped a lot and the movement was weird and jer&y, and I couldn't see the piglet at all (he usually runs slow so you can always grab him at some stage near the end).

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PostPosted: Sun Dec 18, 2011 3:24 am 
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Can confirm the pathing is in much need of work.

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PostPosted: Sun Dec 18, 2011 3:35 am 
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I can confirm this. We had an xp group going in the pit and noticed similar issues to the ones outlined by Zamiel.

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PostPosted: Sun Dec 18, 2011 6:52 am 
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I was in the same group as Fris last night, and yes the mobs that were being pulled would just warp in suddenly on top of the tank and puller who were a ways away from the corner I was in. Sometimes I could see the movement of those two players seemingly fighting it before I'd be able to see the mob itself. I'd send a pet in, and during the fight I'd lose sight of the pet. Then when the mob died I wouldn't see the pet until it was about 2/3 of the way back to me from the fighting location. It was very strange.

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PostPosted: Sun Dec 18, 2011 11:56 am 
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I was having the same issues and was seeing different things on different screens. I initially thought it was just lag.

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PostPosted: Sun Dec 18, 2011 12:06 pm 
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Hmmm, is it possible the client zone data needs updating to match the server due to some physical changes relative to the coordinate space or something? It might not explain everything, but I imagine it would explain the client getting confused about where the server says the mobs are.

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PostPosted: Sun Dec 18, 2011 12:21 pm 
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Should be fixed.

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PostPosted: Sun Dec 18, 2011 12:29 pm 
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Just did some kiting in the pit, and the pathing is silky smooth. 3 for 3 on drops from the once oh-so-stingy nameds, btw :) Thanks, Hobart.

People who are missing rare patterns to finish their Ornate sets can look forward to these drops:

Silk glove from Zelrin Morlock in the pit
Leather glove, also from Zelrin
Chain boot from the Diaku Supplier in the hallway between the Overseer and Tagrin

Some other interesting baubles should also start dropping from the Armorer and the Gindan nameds in the TZ and VZ hallways.

Camp on!

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PostPosted: Sun Dec 18, 2011 1:53 pm 
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Woot, nice work Hobart. Hopefully the quick fix wasn't too much work.

Looks like the pit is truly the best spot to xp now!


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PostPosted: Sun Dec 18, 2011 3:03 pm 
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Camp check!

Pithy wrote:
Just did some kiting in the pit, and the pathing is silky smooth. 3 for 3 on drops from the once oh-so-stingy nameds, btw :) Thanks, Hobart.

People who are missing rare patterns to finish their Ornate sets can look forward to these drops:

Silk glove from Zelrin Morlock in the pit
Leather glove, also from Zelrin
Chain boot from the Diaku Supplier in the hallway between the Overseer and Tagrin

Some other interesting baubles should also start dropping from the Armorer and the Gindan nameds in the TZ and VZ hallways.

Camp on!

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PostPosted: Sun Dec 18, 2011 7:35 pm 
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Suppose theres only way to find out, but has the diaku armorer drop rate increased?


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